Displaying posts tagged with

“Warfare”

How To Setup Respawn In An Arma2 Mission.

Adding respawn to A Custom Mission. I’ve started building a new custom Warfare mission from scratch using Thirsk Island by Raunhofer. It’s a cool little island that doesn’t have Warfare locations built in, so I can tinker. The first thing I’ll need to setup for this mission is respawn. With my skill level, it’s a […]

Adding Units & Equipment To A Custom Warfare Mission.

How to add playable units, AI and equipment to a Custom Warfare Mission. It is possible to add additional multi-player units and equipment and AI units to a custom built Warfare mission. For a simple mission usually all you have to do is insert the units into the mission editor and synchronize them to the […]

Creating Bunkers for Arma II Warfare City Defense.

How To Automatically Spawn Bunkers For City Defense. The Warfare module can spawn camps/bunkers to aid in city defense. Usable by both the Player and the AI, these bunkers will increase city capture time and allow for the building of additional defensive assets. (machine gun nests etc.). I had mentioned how to create these camps/bunkers […]

Why Is My Warfare Mission Freezing Arma II?

The Warfare Mission Was Killing My Arma II. When I say killing, I mean Arma was showing “Not Responding”  in the task manager. It would just sit there and I would have to click end task and start over. After much beating of my head against the wall, pulling out of hair and gnashing of […]

Random City Ownership In The Arma II Warfare Module.

How To Set City Ownership With Random Start Locations. Last week I played with setting City ownership in the Warfare module using location game logics synchronized to individual cities. If you are using random start locations static city ownership at the start may not be what you want for your mission. The Warfare module offers […]