Displaying posts tagged with

“spawn”

Adding Ambient Civilians & Vehicles To A Map.

How To Add Ambient Civilians To A Custom Map Using the Ambient Civilian and the Ambient Civilian Vehicles editor modules on a stock Arma2 map is very easy. Just insert the modules into the mission and the modules will populate the map with vehicles and civilians; nothing else required. If you are using a custom […]

How To Setup Respawn In An Arma2 Mission.

Adding respawn to A Custom Mission. I’ve started building a new custom Warfare mission from scratch using Thirsk Island by Raunhofer. It’s a cool little island that doesn’t have Warfare locations built in, so I can tinker. The first thing I’ll need to setup for this mission is respawn. With my skill level, it’s a […]

Stopping the ACM Module From Spawning In An Area.

How to limit the Spawn Area of the Arma2 ACM Editor Module. Last week I added the Ambient Combat Manager Module to my A10 practice mission. Now I need to limit the ACM module so it doesn’t spawn AI right on the airfield. The quickest way to do this is by using markers to blacklist […]

Changing The Settings For The Arma2 ACM Module.

Changing The Settings For The Ambient Combat Manager Module. The Arma 2 Ambient Combat Manager (ACM) editor module spawns random patrols in the area around the player to simulate a larger conflict. The ACM module handles the random generation, waypoints and cleanup of the AI squads without having to insert the units manually into the […]

Dynamic AI Creator Helicopter Zones for JCOVE Lite

Spawning Helicopters with DAC DAC allows you to spawn helicopter groups in a manner that is similar to how infantry, wheeled and tracked vehicle groups are spawned. There are differences however. Setting up a Helicopter Spawn Zone Just as I did with civilians I insert a trigger into my sample mission and configure it as […]