Displaying posts tagged with

“scripts”

DAC AI Artillery Support for JCOVE Lite

How to setup the Dynamic AI Creator script for AI artillery support. Unlike support for the player, AI artillery support calls with DAC are not accomplished with just one script call. Internally DAC will handle when the artillery is called by the AI. What is called is specified in the zone configuration, DAC_Config_Behaviour.sqf and DAC_Config_Arti.sqf. […]

Dynamic AI Creator Artillery Support for JCOVE Lite

How to Add Artillery Support to your JCOVE or ArmA Mission DAC 2.0 provides a way for both AI and players to call in an artillery strike. Figuring out how to add artillery support wasn’t inherantly obvious to me however. Read on to learn from my fumblings. DAC Artillery Support for the Player I’ll start […]

Dynamic AI Creator Helicopter Zones for JCOVE Lite

Spawning Helicopters with DAC DAC allows you to spawn helicopter groups in a manner that is similar to how infantry, wheeled and tracked vehicle groups are spawned. There are differences however. Setting up a Helicopter Spawn Zone Just as I did with civilians I insert a trigger into my sample mission and configure it as […]

Dynamic AI Creator OpFor Zones for JCOVE Lite

Dynamic AI Creator ( DAC ) Using DAC to spawn OpFor AI is exactly the same as I’ve done for civilians, but with more options and potential. This week I’m going to create three OpFor spawn zones and link two of them together. I’ll build on the mission I created last week, so see this […]

Dynamic AI Creator for JCOVE Lite

Dynamic AI Creator ( DAC ) DAC is a suite of scripts originally created for Operation Flashpoint by the folks over at Mapfact.net then later ported to ArmA. At it’s most basic, DAC allows the mission builder to dynamically spawn groups of AI and waypoints, but DAC’s features are many. Too many to list, so […]