Displaying posts tagged with

“mission editing”

Creating Arma II Warfare Starting Locations.

How to create starting locations for the Warfare Module. If you are building a Warfare Mission on a custom map you may find that the map maker has not configured any start locations for the Warfare Module. Without these your mission will always spawn the player at the exact location the unit was placed in […]

Cities with the Arma II Warfare Module.

How to use the Arma II warfare module with Cities. If you are trying to build a warfare mission on a custom map, it is possible that the map has no city locations configured on it. This is the case with the Beta 10×10 Helmand Valley by Kinno that I started building my warfare mission […]

How to Setup the Arma II Warfare Module.

Setting up the Arma II Warfare Module on a Custom Map. For this example I’m going to use the beautiful 10×10 Helmand Valley by Kinno. Its a big download requiring two other maps but its a nice looking map and a warfare mission on it could be fun. In the Mission Editor To start creating […]

DAC AI Artillery Support for JCOVE Lite

How to setup the Dynamic AI Creator script for AI artillery support. Unlike support for the player, AI artillery support calls with DAC are not accomplished with just one script call. Internally DAC will handle when the artillery is called by the AI. What is called is specified in the zone configuration, DAC_Config_Behaviour.sqf and DAC_Config_Arti.sqf. […]

Dynamic AI Creator Artillery Support for JCOVE Lite

How to Add Artillery Support to your JCOVE or ArmA Mission DAC 2.0 provides a way for both AI and players to call in an artillery strike. Figuring out how to add artillery support wasn’t inherantly obvious to me however. Read on to learn from my fumblings. DAC Artillery Support for the Player I’ll start […]