Displaying posts tagged with

“mission editing”

Why Is My Warfare Mission Freezing Arma II?

The Warfare Mission Was Killing My Arma II. When I say killing, I mean Arma was showing “Not Responding”  in the task manager. It would just sit there and I would have to click end task and start over. After much beating of my head against the wall, pulling out of hair and gnashing of […]

Random City Ownership In The Arma II Warfare Module.

How To Set City Ownership With Random Start Locations. Last week I played with setting City ownership in the Warfare module using location game logics synchronized to individual cities. If you are using random start locations static city ownership at the start may not be what you want for your mission. The Warfare module offers […]

Setting City Ownership in the Arma II Warfare Mission.

How to Change City Ownership at the Start of a Custom Warfare Mission. By default the Arma II Warfare Module sets town or city ownership at the start of the mission. If you would like to change who controls a city at the start of your custom Warfare mission this can be done either with […]

How To Setup ArmA’s Built In Support System.

Using the Support Waypoint in ArmA. ArmA has a built in support system which will allow players and AI to call for support from other AI. Now I’m not talking combat support here, I’m talking about support from a medic, or other support vehicle. (fuel, repair or ammo truck) This basic support system can be […]

Dynamic AI Creator Editor Placed Objects & JCOVE.

How To Use Units Placed In the Editor With DAC 2.0 and JCOVE. So far I’ve concentrated on setting up my mission with random units generated by the DAC script. But what if you wanted to place units using the editor and then have the DAC script control their behavior and have them interact with […]