Displaying posts tagged with

“mission editing”

Changing The Settings For The Arma2 ACM Module.

Changing The Settings For The Ambient Combat Manager Module. The Arma 2 Ambient Combat Manager (ACM) editor module spawns random patrols in the area around the player to simulate a larger conflict. The ACM module handles the random generation, waypoints and cleanup of the AI squads without having to insert the units manually into the […]

Changing The Settings For The Arma2 SOM Module.

Changing The Settings For The Secondary Operations Manager Module. To help me improve my Arma II flying skills I threw together a mission using the SOM Editor Module. SOM generates random Secondary Operations (SecOps) that I complete while I fly around in an A-10. The problem I have is the SOM module’s default settings are […]

Getting The Arma II AI To Takeoff And Land.

How To Get AI Pilots to Use The Airport. A while back I was chatting with a reader of this blog (Robert) about AI pilots and how to get them to take off and land from the airports. Robert suggested other people may be interested and that I should write up a post. So I […]

Adding Units & Equipment To A Custom Warfare Mission.

How to add playable units, AI and equipment to a Custom Warfare Mission. It is possible to add additional multi-player units and equipment and AI units to a custom built Warfare mission. For a simple mission usually all you have to do is insert the units into the mission editor and synchronize them to the […]

Creating Bunkers for Arma II Warfare City Defense.

How To Automatically Spawn Bunkers For City Defense. The Warfare module can spawn camps/bunkers to aid in city defense. Usable by both the Player and the AI, these bunkers will increase city capture time and allow for the building of additional defensive assets. (machine gun nests etc.). I had mentioned how to create these camps/bunkers […]