Displaying posts tagged with

“mission editing”

Customizing The Warfare Aircraft Factory Part 1.

Adding Units To A Warfare Aircraft Factory. A while back Atharol wrote a comment on the Creating An Airport Factory post asking how to customize the Warfare Aircraft Factory. The Aircraft Factory is where the players  can purchase rotary winged aircraft during a Warfare mission. To illustrate how to change the units in the Aircraft […]

Adding Ambient Civilians & Vehicles To A Map.

How To Add Ambient Civilians To A Custom Map Using the Ambient Civilian and the Ambient Civilian Vehicles editor modules on a stock Arma2 map is very easy. Just insert the modules into the mission and the modules will populate the map with vehicles and civilians; nothing else required. If you are using a custom […]

How To Setup Respawn In An Arma2 Mission.

Adding respawn to A Custom Mission. I’ve started building a new custom Warfare mission from scratch using Thirsk Island by Raunhofer. It’s a cool little island that doesn’t have Warfare locations built in, so I can tinker. The first thing I’ll need to setup for this mission is respawn. With my skill level, it’s a […]

Adding Support Units To An Arma2 Mission.

Logistical Support for my A-10 Practice Mission. One of the benefits of using the Ambient Combat Manager coupled with the Secondary Operations Manager are they create plenty of random targets for me to practice on. This is good as I need the practice. The problem is I’m soon injured with my plane shot up, and […]

Stopping the ACM Module From Spawning In An Area.

How to limit the Spawn Area of the Arma2 ACM Editor Module. Last week I added the Ambient Combat Manager Module to my A10 practice mission. Now I need to limit the ACM module so it doesn’t spawn AI right on the airfield. The quickest way to do this is by using markers to blacklist […]