Displaying posts tagged with

“editor modules”

Adding Ambient Civilians & Vehicles To A Map.

How To Add Ambient Civilians To A Custom Map Using the Ambient Civilian and the Ambient Civilian Vehicles editor modules on a stock Arma2 map is very easy. Just insert the modules into the mission and the modules will populate the map with vehicles and civilians; nothing else required. If you are using a custom […]

Stopping the ACM Module From Spawning In An Area.

How to limit the Spawn Area of the Arma2 ACM Editor Module. Last week I added the Ambient Combat Manager Module to my A10 practice mission. Now I need to limit the ACM module so it doesn’t spawn AI right on the airfield. The quickest way to do this is by using markers to blacklist […]

Changing The Settings For The Arma2 ACM Module.

Changing The Settings For The Ambient Combat Manager Module. The Arma 2 Ambient Combat Manager (ACM) editor module spawns random patrols in the area around the player to simulate a larger conflict. The ACM module handles the random generation, waypoints and cleanup of the AI squads without having to insert the units manually into the […]

Changing The Settings For The Arma2 SOM Module.

Changing The Settings For The Secondary Operations Manager Module. To help me improve my Arma II flying skills I threw together a mission using the SOM Editor Module. SOM generates random Secondary Operations (SecOps) that I complete while I fly around in an A-10. The problem I have is the SOM module’s default settings are […]

Adding Units & Equipment To A Custom Warfare Mission.

How to add playable units, AI and equipment to a Custom Warfare Mission. It is possible to add additional multi-player units and equipment and AI units to a custom built Warfare mission. For a simple mission usually all you have to do is insert the units into the mission editor and synchronize them to the […]