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Arma II

Arma II from Bohemia Interactive Studios (BIS)

Creating a Simple Mission – Part 4

Spawning Random Groups One of the functions (BIS_fnc_spawnGroup) BIS has provided allows you to spawn a random group or any group listed under the group (F2) function. For my mission I’d like to spawn a random OPFOR  group of 12 units and have them patrol the town. I put a game logic where I wanted […]

Creating a Simple Mission – Part 3

Secondary Operations Manager The Secondary Operations Manager (SOM) editor module is used to manage player support requests or generate side missions (Secondary Operations or SecOps) that the player can perform. Usage of the SOM can be straight forward, but it has a few options to customize the generated SecOps missions that can be a bit […]

Creating A Simple Mission – Part 2

In my last entry I showed how to create an observation post using Dynamic Object Compositions or DynO module. Now it’s time to man my post with friendlies. Functions The easiest way to accomplish the manning of my observation post is with the built in funtion bis_fnc_taskDefend This function will cause some members of a […]

Creating a Simple Mission

One of the new Arma II features I’ve been interested in are the editor modules. To try them out I’m going to walk through building a simple single player mission. I’m particularly interested in the Dynamic Object and Secondary Operations modules. If you are following along I’m assuming that you are familiar with the basics […]

The Arma II warfare mission – setting starting money and supplies.

Back at it again last night, though I didn’t accomplish much. I did figure out two things though. Starting Equipment. When testing I noticed that the UH-1Y that I had placed in the mission editor respawned automatically without me having to buy it. While this is handy, it may be a bit too easy and […]