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Arma II

Arma II from Bohemia Interactive Studios (BIS)

How to Setup the Arma II Warfare Module.

Setting up the Arma II Warfare Module on a Custom Map. For this example I’m going to use the beautiful 10×10 Helmand Valley by Kinno. Its a big download requiring two other maps but its a nice looking map and a warfare mission on it could be fun. In the Mission Editor To start creating […]

Creating an Airport Factory in Arma II Warfare

Using a script to Create an Airport Factory I was poking around in the Warfare example missions last night and noticed how BIS was using the Airport factory. The Warfare 1 Editing Guide What I realized was that the Warfare 1 scripts from ArmA are available in the Warefare Module in Arma II. In this […]

Web Based Mission Builder for Arma II & ArmA

Online Mission Builder William has created a thing that I can only describe as brilliant. A web based, drag and drop, combined arms mission planner/mission generator. What is Planned Assault? What William hasn’t done is replicate the ArmA/Arma II mission editor on a web site. It’s more abstract than that. With 10 simple steps you […]

Guard Waypoint

Guard Waypoint The guard waypoint is used to instruct one or more AI groups to defend a particular location. Only one group will defend the location at a time, but when the first group is defeated the second will move in to defend. The guard waypoint is designed to be used with the ‘Guarded by‘ […]

Creating a Simple Mission – Part 5

Random Patrols One way to give a mission a little more re-playability is to add some random elements. The built in function BIS_fnc_taskPatrol will allow me to assign my randomly created OPFOR AI a randomly created patrol route around a location. See previous post for instructions on setting up the Functions editor module. To call […]