Displaying posts categorized under

Arma II

Arma II from Bohemia Interactive Studios (BIS)

Creating Bunkers for Arma II Warfare City Defense.

How To Automatically Spawn Bunkers For City Defense. The Warfare module can spawn camps/bunkers to aid in city defense. Usable by both the Player and the AI, these bunkers will increase city capture time and allow for the building of additional defensive assets. (machine gun nests etc.). I had mentioned how to create these camps/bunkers […]

Why Is My Warfare Mission Freezing Arma II?

The Warfare Mission Was Killing My Arma II. When I say killing, I mean Arma was showing “Not Responding”  in the task manager. It would just sit there and I would have to click end task and start over. After much beating of my head against the wall, pulling out of hair and gnashing of […]

Random City Ownership In The Arma II Warfare Module.

How To Set City Ownership With Random Start Locations. Last week I played with setting City ownership in the Warfare module using location game logics synchronized to individual cities. If you are using random start locations static city ownership at the start may not be what you want for your mission. The Warfare module offers […]

Setting City Ownership in the Arma II Warfare Mission.

How to Change City Ownership at the Start of a Custom Warfare Mission. By default the Arma II Warfare Module sets town or city ownership at the start of the mission. If you would like to change who controls a city at the start of your custom Warfare mission this can be done either with […]

Controlling AI with Voice Commands.

Using Speech Recognition To Control An Arma II AI Squad. For single player gaming, nothing I’ve encountered compares to commanding a squad of Arma AI using voice commands. When things get hairy its good fun and rather immersive to start yelling out commands and have your squad perform as directed (hopefully). Software for Arma 2 […]