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Mission Editing

Arma II mission editing.

Creating A Simple Mission – Part 2

In my last entry I showed how to create an observation post using Dynamic Object Compositions or DynO module. Now it’s time to man my post with friendlies. Functions The easiest way to accomplish the manning of my observation post is with the built in funtion bis_fnc_taskDefend This function will cause some members of a […]

Creating a Simple Mission

One of the new Arma II features I’ve been interested in are the editor modules. To try them out I’m going to walk through building a simple single player mission. I’m particularly interested in the Dynamic Object and Secondary Operations modules. If you are following along I’m assuming that you are familiar with the basics […]

The Arma II warfare mission – setting starting money and supplies.

Back at it again last night, though I didn’t accomplish much. I did figure out two things though. Starting Equipment. When testing I noticed that the UH-1Y that I had placed in the mission editor respawned automatically without me having to buy it. While this is handy, it may be a bit too easy and […]

Adventures in editing – The Arma II warfare mission.

My gaming group and I have been playing the Arma II warfare mission, called 05 Superpowers for the last few weeks. We’ve been enjoying the mission, but this week they asked if  we could make a few changes. helicopters at the start of the mission or sooner helicopter factory creation (hey its a really big […]