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Mission Editing

Arma II mission editing.

Creating an Airport Factory in Arma II Warfare

Using a script to Create an Airport Factory I was poking around in the Warfare example missions last night and noticed how BIS was using the Airport factory. The Warfare 1 Editing Guide What I realized was that the Warfare 1 scripts from ArmA are available in the Warefare Module in Arma II. In this […]

Guard Waypoint

Guard Waypoint The guard waypoint is used to instruct one or more AI groups to defend a particular location. Only one group will defend the location at a time, but when the first group is defeated the second will move in to defend. The guard waypoint is designed to be used with the ‘Guarded by‘ […]

Creating a Simple Mission – Part 5

Random Patrols One way to give a mission a little more re-playability is to add some random elements. The built in function BIS_fnc_taskPatrol will allow me to assign my randomly created OPFOR AI a randomly created patrol route around a location. See previous post for instructions on setting up the Functions editor module. To call […]

Creating a Simple Mission – Part 4

Spawning Random Groups One of the functions (BIS_fnc_spawnGroup) BIS has provided allows you to spawn a random group or any group listed under the group (F2) function. For my mission I’d like to spawn a random OPFOR  group of 12 units and have them patrol the town. I put a game logic where I wanted […]

Creating a Simple Mission – Part 3

Secondary Operations Manager The Secondary Operations Manager (SOM) editor module is used to manage player support requests or generate side missions (Secondary Operations or SecOps) that the player can perform. Usage of the SOM can be straight forward, but it has a few options to customize the generated SecOps missions that can be a bit […]