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Darren Brant is an obsessive compulsive gamer who spends way too much time tinkering with ArmA & Arma II.


Description Used to add units to a Warfare factory. If the unit already exists, the values will be updated. Parameters: Side – East, West, or Resistance Type – “Barracks”, “Light”, “Heavy”, “Aircraft”, “WingedAircraft”, “Depot”. Classname – Config classname (Example “USMC_Soldier” or “RU_Soldier”). Cost – Cost of unit. Empty cost for vehicles. Build time – Time […]

Adding Units to Warfare Factories

A while back I did a series of posts explaining how to add custom units to the Warfare modules’ Aircraft factory. see customizing-the-warfare-aircraft-factory-part-1 customizing-the-warfare-aircraft-factory-part-2 customizing-the-warfare-aircraft-factory-part-3 It was long and involved and while correct, there is an easier way. So if you haven’t read those posts, read this one first and decide which one works for your mission. The premise for this […]

New Features on db’s Sandbox

Forums and Mission Repository I’ve added a few new features to my little Sandbox. The Arma Mission Repository The mission repository is where I’m going to be putting all my sample missions, instead of having them linked here and there all over the blog. The cool thing though is people can upload missions as well. […]

Increasing AI Awareness with Locations

All stock Arma maps and most custom maps have locations hard coded into the Map data. These locations are classified by type and can tell your script about nearby towns, hills, vineyards etc. Using the maps locations you can attempt to script some more strategic decisions for your AI. This could be of particular use […]

db’s Twitter Digest for 2012-07-02 to 2012-07-08

db’s Sandbox: Arma Twitter Digest for 2012-07-02 to 2012-07-08